Currently I am working on the background music and sound effects of one of our new projects. Sounds and music are really important in game design development, because they can create a emotional connection and push the player to continue to play. A good example is Diamond Dash from Wooga on Facebook, who borrowed heavily but successfully from Bejeweled Blitz. With their addicting game play and encouraging sound effects they became one of the fastest growing current Facebook games. Their secret is, that they use voiceovers with a addicting game play. You click the diamonds, get cheered up by a electronic sounding voice from the off. It is a really good combination, with an obvious positive result.

In Eccky, TribePlay is using a happy kind of childish music, with drums in the background. It is quite characteristic and fits in the cute style of Eccky. In the Eccky World you have a different kind of music, which is not that distinguishable. This is because most people spend their time chatting with other people and if the background music is too dominant, it can be annoying pretty fast. Mini Games use their own characteristic music, especially for a virtual world for kids this is important because they will easy recognize the music and connect it with the mini games. For kids it is important that things look, act, sound similar to understand the game play. So sounds and music are also about usability. The windows alert sound, a beep, the sound of clicking something, everyone knows the meaning and what to expect.
While researching on different kind of sounds and effects, I stumbled upon a couple of interesting things. Game music has obviously already made it into popular culture. The sound of SuperMario is indeed a classic, bands like Aphex Twin remixed the Tetris music and innovative DJs are using the 8bit Sound of a Gameboy to create techno music. Game sounds have become a legitimate form of art, with orchestra playing the StreetFighter soundtrack, and artists releasing albums of game music. Recently I read an interview with the composers of Prismatic Solid, an Xbox game. Sampling Masters AYA and MEGA just released an album with the Soundtrack to the game. Listen to it on YouTube, it is a great piece of work.
Of course for a Facebook game you can not create a similar sophisticated soundtrack, but still the music should obviously not be underestimated. After the first Demo of our new game is available I will let you know and you can judge and comment yourself. For now I will continue my journey through the world of game music and sound effects…




