The last couple of days we, TribePlay Game Development, worked hard to make our Virtual World Eccky available through a portal website. Now Eccky Portal is online and everyone can play Eccky, even without a Hyves or Facebook Account from one central website – the new Eccky website.

The portal allows you to play your old Eccky by logging in with your Facebook or Hyves account. Also you will be able to create a new Eccky and register an account! Choose if you either want to use Hyves or Facebook connect, or register a standalone Eccky on our webpage. Additionally the brand new Eccky website provides more information around Eccky, with an extended support functions. Get the latest news around Eccky and the team, and purchase Diamonds or even Gifts Cards.

Even if mainly designed for Eccky players, the new website also provides information and support for parents. Check it out on your own at Eccky.com. The whole TribePlay team is looking forward to see you enjoy the new features. Are you interested in this kind of virtual worlds? Join our Eccky team.

The new Eccky website

The new Eccky website

Tagged with:
 

Hey check out this in-depth analysis of Eccky Virtual World on VentureBeat.com. Christian Batist chief executive of Eccky Holding is interviewed on the business model and development of the virtual world for kids. Eccky is developed by TribePlay Game Development.

“Eccky’s version of this strategy is to combine the elements of a virtual world with a social game; it combines open-ended play with mission-oriented quests.”

“Eccky targets children ages eight to 14. They can log on via the web site or through the social network. The company has six employees and uses a 12-person developer team as contractors to build the world.”

Read the full article on VentureBeat.com or directly play Eccky

Tagged with:
 

Recently we at TribePlay thought a lot about how the Facebook gaming market will develop. Obviously the competition is getting stronger and stronger. There are hundred of emerging games on Facebook and at the same time hundreds that are going down. Among the top 85 game and app developers, 79 % are currently developing Facebook games or social apps, according to a study from Viximo.
The competition on Facebook games is really intense, advertisement is costly and not really effective through the nature of a Social Networks. When you have a look at the top developers, you of course have Zynga, who dominates the market, and you have a couple of developers who all have MAU of around 20 to 30 Million. Luckily we have a diverse portfolio to be not too depended on Facebook.

Tadhg Kelly wrote a terrific article in which he uses the term “Red Ocean” for the Facebook social game market, a term which describes a highly competitive market with everyone chasing the same kind of costumers using the same kind of methods. I found his point of view really interesting. Kelly says that most Facebook developers do not differ in categories like Gameplay, Play Area, Financial Model, Branding, Cross Promotion, Reward-Drivers. From developers like Zynga and EA to Indie developers, everyone tends to use the same techniques from development to marketing. Also he is criticizes the lack of innovation of most Facebook games. I remember last year there has already been a some discussion on this topic.
So it seems that game developers still haven’t learned from their past mistakes and everyone keeps on copying each others games. Of course there are some innovative games coming up from time to time, but you must admit that for the majority of games and developers Kelly’s points are true.
What are the reasons for this? Because everyone is doing it? Or are it the consumers, who do not demand different games? In the end I guess it is both, but still there must be a way to create innovative, fun games, with humorous elements, which can get a solid fan base and create decent revenue. We at TribePlay try to balance these elements. Of course we are also creating casual games, that are targeted at a broader audience and have only an impact within a certain time frame. But with innovative Virtual Worlds like Eccky I believe, TribePlay also created more “sustainable” and user friendly games. Virtual Worlds are much more expendable and communicative than classic social games. One can add new features, new mini-games and let the players decide what they want to do. I believe in the long run, social games will have to expand their features, as I wrote it in my previous piece. To compete in these “Red Ocean” of social Facebook games, you have to come up with new approaches. Game developers have to get back to its roots, and think of creative ways again to create games. In the end the users will reward it, if is a balance between their needs(distraction for a short period of time) and the fun part of gaming. Do not be frightened by Zynga, when doing so… :)

Tagged with:
 

Do you still remember what do you enjoy doing when you were a kid? As in my memory, I loved to put on my mum’s high heel shoes, dress up a piece of white cloth on my head to pretend it is a wedding veil, and take care of my imaginary baby made out of plastic lying in a fruit basket. Apart from that it proves that women are crazy about marriage and babies in a fairly early age, it also discovers the truth about where the interests of kids lie, simulating the real world.

In the beginning of developing Eccky, we invested quite some time on how to make our virtual world more magical and special by creating lots of superpowers. However, after a while, we hear from our young players that all they want is to throw a party at home, have a pet to take care of, hold a model show and let it snow in the world!
While club penguin and some other famous virtual worlds use animals as avatar, the setting of our world is very similar to the real world. I personally believe that a VW with a human like avatar has a larger space for content than penguin or bear avatars, because a human avatar is easier for them to position themselves into the world rather than an animal avatar to take care of. Kids have very broad imagination, strong curiosity, but quite limited access to the real social world. Therefore, they love to use the virtual environment to simulate and fantasize life with their peers, and to express themselves without fear or ridicule.

Eccky Winter Scene
As developer, we are sometimes extremely amused by the reaction of our players to the new settings and features. They take things very seriously, personal and are definitely not to be fooled with. Last Christmas we introduced the winter into the world and cover the whole world with snow. Kids are so excited about it just like it really snows in the real world and shouting out “Wow, it is so cold here, I will put on some jacket”. We have interviewed some of our loyal players and asked them why do they like Eccky more than other virtual worlds such as Habbo Hotel, their answers are “You can actually go to a clothes shop and try them on, while Habbo only offer stupid catalogue to order from.” It is a hilarious answer, but contains some truth inside.

However, I am not claiming that fantasy and magical elements are not important for a fun virtual world. They can definitely give the world an extra touch. There is no puppy or kitty in Eccky, but only a little water-drop-shaped Wobble with 2 eyes but no mouth or nose. Wobble is a creature which lived in the wild long before Eccky discovered the world and led a tough life to survive on themselves. They can be adopted but need the intimate care and love from the owners to be happy. Although there is no Wobble in the real world, we still surprisingly discover that most of our players are very emotionally attached to their pets. The funny animations of Wobble and interaction between pets and owners are the most importation reasons of that.
Wobble Eccky
Observe what kind of elements there are in the real life and introduce them into the virtual world with nice animation and design, if kids are relating them to the real world, then this world is already one step ahead towards a fun virtual world.

Tagged with: